We'll keep it short, promised.
Tinker Tanks is a browser-based war strategy game played against the computer or other human players.
The goal is (obviously) to destroy your opponents. You can use your army of tiny units for that.
Tinker Tanks is
not turn-based. Instead, a game proceeds in
rounds. In each round, the players of each color simultaneously
place and
submit their moves for that round.
What happens with 'conflicting' moves? For example: you move a tank away from a tile while somebody tries to attack it.
In this case, and it is central to gameplay:
only the move of the player that submitted faster gets executed.
How to play
Start a new game by (duh) clicking
start new game. You end up straight in the first round. Here's what you can do within a round:
-
Drag units of your color across the grid to place move and attack orders. The circles you see while
dragging indicate move range (green) and attack range (red).
-
Buy units and buildings by clicking the war factory or home base:
-
You get money each round based on your number of ore refineries. Drive a truck on an ore field to construct them:
+
=
=$$$
- Click the END TURN button to submit your moves for this round. The faster the better (or your moves may not get executed).

-
The round advances once all players checked in their orders.
-
Still with us? There's also naval ports, boats, towers, engineers, nuclear missile attacks, attack bonuses... But just go play to discover them!
...
The longer version
There is no 'persistent universe': games are played one at a time, and can take anywhere from 5 minutes to an hour or so.
Games are automatically saved on the server, so you can always pause a game and come back later to continue playing.
Also, games are NOT turn-based, but rather 'round-based'.
Players place their moves simultaneously (without seeing the other player's moves), after which the game calculates the outcome and proceeds to the next round. I like to think this makes
it cooler than just some digitalized board game :-)
Gameplay
All action takes place on a
grid with tiles. Say you are the blue player,
then the grid looks something like this:

As said, the game is NOT turn-based. Instead, it proceeds in
rounds, as follows.
In each round all players do the following:
- Drag tiles with units of your color to nearby tiles to place moves and attacks.
- Hit the big ATTACK button to check in your placed moves for this round:

Once all players checked in their moves, the game calculates the outcome of all the submitted moves, and advances to the next round.
Typically, in the next round more units are dead/wounded than in the previous one :-)
Now here's something very important: hitting that attack button fast is crucial in battle situations:
if two units attack each other, only the fastest attack of the two will get executed.
So you better hit that ATTACK button fast if you don't want to get beaten up without doing any damage yourself.
And if you wonder why your moves don't seem to get executed, it's probably because you checked them in too slowly.
When dragging a unit, the green circle indicates its
speed (how far it can
move), the red one its
range (how far it can
attack).
Artillery typically has a far range but low speed, and for tanks it's the other way around:
Oh, by the way: the last man standing wins.
Economy - Earn, buy and construct!

You earn money each round based on the number of
ore mines you own. Get more mines
by occupying
ore fields with a
truck:
+
=
Your current amount of money is displayed in the pane on the left (e.g. 300$ in the image).
Clicking your
war factory on the grid will bring up a dialog to purchase new units:
Only one unit per round and per war factory can be bought. Buying a unit creates it instantly, but it will
only be usable starting from the next round.
Similarly, clicking your
home base on the grid will bring up a dialog to construct buildings:
Construct extra ore mines and war factories to speed up your economy and army-building.
Game units
Introducing our tiny heroes...
The different units each have their strengths and weaknesses. Typically, units are very good against one type, and weak against another.
Warning: list and prices not up to date
| | Name | p0wns | fears | Costs |
 | Soldier | Artillery | Tanks | $100 |
 | Tank | Soldiers | Artillery | $200 |
 | Artillery | Tanks | Soldiers | $150 |
| ... Starting to get it? Wait, there's more! |
 | Destroyer | All that moves | Nothin' | $800 |
 | War factory | Creates new units | N/A |
 | Ore Mine | Keeps money coming in | N/A |
| For more mines, occupy ore fields with these: |
 | Ore truck | Builds ore mines | $1500 |
Setting up or joining a game
This happens in the
portal, where you end up right after logging in.
In the
create a game section, select the map you want to play on (note the # of players!).
You can also set the following options for your game:
- Timer - if enabled, all player's check in their moves automatically after XXX secs (see below).
- Fog of war - if enabled, players can only see the parts of the map near their units.
About
This game was built by me, Wouter (my player name is
wauter) as a fun project to shape up my JS and PHP skills. Feel free to mail me at wouter@tinkertanks.com with remarks, or you can also use the forum for that.